The process of designing and developing website and applications is changing. Tools and skillsets are always pushing forward, and the old way of doing things doesn’t cut it anymore. The traditional methodology has many names. Some call it the waterfall, implying the project is like water, flowing down through each department until completion. This is kind of naive, and obviously doesn’t allow anyone to go back upstream for any reason, ever. Others call it an assembly line, in which each department is handed something, does something to it and passes it on to the next department. This would be fine if we were assembling toys...
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Development
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Ethan Georgi
- May 16, 2013 in Development
Design & Development Work Better in Tandem
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Ethan Georgi
- April 9, 2013 in Development
Responsive Design & Touch Interfaces
The phrase “responsive design” has been getting a lot of attention lately. Conferences are organizing whole sessions around it, Google has come out in support of it (when it makes sense for users) and everyone is scurrying to make sure their website now fits the latest buzzword. But while responsive design may be new to some people, the concepts and technologies involved have been around for years. It also doesn’t help that, most people think responsive design just means that your website resizes itself depending on the width of your browser window, or the size of your handheld device. If that’s your understood definition, you’re...
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Josh Shea
- March 26, 2013 in Development
Being A Slave To Process Will Kill You
As an agency, we believe in process. The goal is to streamline. The goal is to remove ambiguity. The goal is to become more efficient, but, most importantly, the goal is to foster a more collaborative workflow between the different departments. And that’s why I spent the majority of last week looking at our process for developing websites and web applications and, alongside our other departments, made some significant modifications to our workflow. There’s a problem in a majority of high-volume production agencies. We partition our designers, our developers, our content creators… and they only come together when 1) it’s time to ‘hand off’ a...
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Josh Shea
- February 8, 2013 in Development
Why Failure is Inevitable – And Important
As the lead developer at Overit, I’m consulted on a daily basis for my ‘expertise’ by clients, by account managers, by business owners, by colleagues and by my own team to create solutions for problems I’ve never thought about before. I’m expected to be on the top of my game and ready with the right answers to problems, even when I have little to no background knowledge of the particular situation. I’m asked for my opinion, my advice and my solutions. When that’s not happening, I’m writing code. I’m calculating every permutation of an application’s logic. I’m anticipating a user’s interaction with unknown data. With...
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Josh Shea
- January 15, 2013 in Development
What Web Developers Need From Clients
You need a new Website. Or a Web application. Or you have an amazing idea you need someone to actually build. Chances are you’re going to need a developer. There are a lot of stereotypes about developers. Many think we’re nocturnal (some of us are) or we speak in some sort of code. Or that if you come into our offices here at Overit you’ll find us wearing headphones and typing furiously with deep thoughtful frowns on our faces. The truth, developers are a pretty awesome bunch! We can be friendly, we like to talk, and we especially love to solve problems. Even more than...
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Paul Hook
- June 13, 2012 in Design, Development, Marketing, SEO/PPC, Social Media
10 Best Practices for Small Business Websites
As the popularity of drive-to-web strategies grow and businesses rely more on their websites as the main point of contact, small businesses need to pay more attention to what their sites are saying to customers.
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Nick Treffiletti
- May 25, 2012 in Development
The Difference Between Ruby and PHP from a Framework Perspective: A Juxtaposition of Rails 3 vs. Symfony2 (Part 1)
Oh no, not another biased post from some framework zealot preaching about how far superior his framework of choice is.
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Rob Sandy
- May 18, 2012 in Development
Mobile Web Development Primer
“You still have a flip phone?!?!?” This question, and the shock it causes following the answer of “yes,” is the reason as a web developer you better know a thing or two about mobile web development. In March 2012,smartphone ownership officially eclipsed feature phone (flip phone) ownership in the U.S. Mobile web traffic growth will continue to rise at a staggering pace. If that’s not enough, maybe an infographic will paint a clearer picture… Things to keep in mind when developing for mobile If you are not already familiar with developing a website for mobile devices, it’s never too late to get started, and...
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Stephen Orsini
- October 26, 2011 in Design, Development
A Front-End Developer’s Primer to Creating Web-Optimized Graphics
In this article, I am not professing in any way that this way is the best way, but simply that this is "a [single] front-end developers" way.
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Joe Schaefer
- June 9, 2011 in Design, Development, Marketing, Overit
The long-awaited launch of gotbeer.com
After months of planning, meetings, more planning, design, development, testing and celebrating minor victories along the way ... it's now time to sit back and enjoy a cold beer.
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